Re: Developing from scratch
This is 100% true, especially in graphic games where 3D engines are always reused or upgraded from existing engines and ported into the main code.
Though I don't think this was his point. I think Archprime is saying that no codebase is any better than another when deciding what to use to build the foundation of a game. In that case I think he is right except where personal preference or experience would play a role.
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