I have an idea for using a "full grid" system that would have the whole mud in squares with non-enterable rooms being so because of obstructions which attempts can be made to climb up/down/fly/jump/etc. to overcome. Certainly not a new idea, but one I would like to attempt to work with.
Do any existing codebases make use of both coordinates and room based models? Preferably x/y/z styled.
Is this something I am going to have to code from scratch?
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