View Single Post
Old 08-22-2006, 01:33 AM   #1
Mabus
Member
 
Join Date: Jan 2006
Posts: 213
Mabus is on a distinguished road
I have an idea for using a "full grid" system that would have the whole mud in squares with non-enterable rooms being so because of obstructions which attempts can be made to climb up/down/fly/jump/etc. to overcome. Certainly not a new idea, but one I would like to attempt to work with.

Do any existing codebases make use of both coordinates and room based models? Preferably x/y/z styled.

Is this something I am going to have to code from scratch?
Mabus is offline   Reply With Quote