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Old 04-22-2005, 08:08 PM   #15
Alsta
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Join Date: Aug 2004
Posts: 7
Alsta is on a distinguished road
Looking at a room is not the same as grinning or drawing a sword. If you grin, you grin - nothing more too it. Different ways to grin, sure, but it's still a grin. A look is a glance around the room. It's a first impression of a room. If I look into a room, my first impression would be the colour and material of the walls, the floor, and (depending on the height of the room) the ceiling. It wouldn't be the obscure piece of wood lying in a corner (unless of course that was the only object in an otherwise empty room).

It should be up to the player to decide what they see when they look into a room (as much as the room creator can make it possible). Forcing a person to see an obscure object without any exploration, just by a cursory glance is poor writing in my opinion. I'll stand by that, until next time I walk into a forest and see a half-buried bronze coin engraved with a silver sword - upon my first glance.
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