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Old 02-24-2004, 06:22 AM   #8
Kastagaar
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Join Date: Apr 2002
Location: Hampshire, UK
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It's all about powergaming.

One school of thought says that, if you give your players all the figures, they will work out how to arrange their characters so that they are the most effective against whatever your mud throws at them.

Another school of thought is that, if you don't give your players all the figures, they'll work them out and then do the above.

The best solution, I believe, is to provide enough choice and complexity to your mud that it can't be powergamed, or that powergaming has a lesser impact. The challenge is making such a game fun, as well.
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