Re: What God Wars II doesn't have...
Grind is still a problem, although it used to be a lot worse before I added boosts, maps, tasks, events, etc.
There's been no development on the mud for the last two months, other than some minor bug fixes, as I've busy developing some web-based tools for a tabletop RPG. It's been a learning experience, and I plan to use the same technique to develop some content creation tools for the mud - I reckon that would be a great way to reduce the grind, if everyone could create and submit their own tasks. The content would still need to be manually reviewed, but there could be rewards for submissions, as well as the normal rewards for completing it.
There are still features that need work, but the game itself should be fully playable. What parts did you feel were incomplete?
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