Thread: You
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Old 04-03-2003, 04:15 PM   #14
Jherlen
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Join Date: Jul 2002
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We don't have dynamic room descriptions, no. If we had them, I can definitely see how using "you" in them would be completely fine. However, for static descriptions, things which everyone on the mud would be seeing, I don't think forcing emotions or making assumptions would be a good thing to do.

I'm still for using "you" however. I really think if you use it responsibly, it wouldn't harm anything. After all, a builder can still make a room description like "Anyone who looked upon this fearsome beast would likely flee in terror." -- and that's just as bad as saying "You look upon this fearsome beast and flee in terror.", if everyone in the game will be seeing that description.

On the other hand, I still think there are lots of ways you CAN use you in a static description without forcing any actions or emotions on a character, that's why I question the rule of thumb that using you in a static desc is always bad. It depends, I think, on the intelligence of the people writing your descs.
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