Hard to go for realism in a fantasy game, heh...
If you wanna go "realistic" then I hope you have a fully working and implemented encumbrance system, with absolutely -zero- "objects" allowed to be placed in a character's general inventory. Realism = no virtual pockets, afterall. If they can't fit their objects into the pockets of their coded clothes, then they can't carry the objects. Well except in their hands - but if they have a weapon in one hand, and a shield in the other hand, which hand are they gonna put the treasure chest they just found off some critter, or the pants they stole off the noble?
Personally when it comes to things like money, I'd rather have playability than realism.
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