Re: The "Health," of Muds
I've stumbled across the occasional general gaming site where people start threads on muds, asking for suggestions and offering advice. You usually get a few former mudders who talk about the games they used to play, and a few current mudders who promote their current favourite.
But the community is small enough that whenever someone starts up a dedicated mud site, you'll get admin and developers joining in.
The most I know of was Kingdom of the Winds, which peaked at 12,263 simultaneous players in a single world - I don't know their server specs, but as this was in 1999 I imagine they weren't too impressive by today's standards.
More relevant for us would be Gemstone, which used to have over 3,000 simultaneous players during peak hours. Once again this was quite some time ago - they've been leaking players for years now.
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