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Old 08-17-2008, 06:08 AM   #12
Kleothera
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Join Date: Apr 2007
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Re: MUD Players' Bill of Rights

Well. It is always better to lay down a set of principles on which you based your interaction with players. This charter of rights is one way of establishing it. Having them as non negotiable make it something that is expected to be followed by all players and immortals like.

However, these are also basically commonsense guidelines for not losing your playerbase. Immortals who powertrip and chase players away arent doing so because there is no vague set of principles, but because MUDs are a chaotic unregulated buisness where anyone can set up their own mud. Consequently, many simply lack the maturity to become good leaders/immortals.

In short, yes, it would be nice to have a set of rights for a game. Would it stop player abuse?- not unless there are any clear consequences for the admins who ignore the basic well being of their own games. Unfortunately, players cannot elect new admins through democratic elections, removing non performers and powetrippers. Therefore, the only realistic solution in such settings would be to walk away or try to convince the imps to change their ways.

IRL if you live in a dictatorship (even a benovelent one) and you want to change the system, you either defect and loudly complain about human rights abuses in your country or join the administration and try to bring about change from the inside.
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