Well, let's try this a little bit: This is an offshoot of the Monster Generation Thread.
So in an earlier post you mentioned the system working like SimAnts, where you have a central brain that creates or 'spawns' members of the community based on need. Breeders, workers, warriors, etc... So I began to think (dangerous I know, but a hobby of mine).
Now, this is a three part question: What are some of the requirements (needs) of a self sufficient NPC/Mobile community? What are the roles that are used to fulfill these needs? (Who are the members of the community?) and Lastly, which of these need to be physically represented by the Mud?
Now apply that three part question (or actually three questions) to the following situations:
A settlement just founded.
A settlement growing to be self sufficient.
A settlement under attack by Players (farming, et all)
A settlement under attack by other NPC/Mobiles
A settlement growing beyond a settlement.
How do you craft a system to handle all of these extremities?
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