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Old 10-07-2003, 07:11 AM   #17
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Then how would you suggest a mud should go about creating mazes?

And what approach would you suggest for a mud which wanted to have automated player-created buildings (for example a combat-oriented mud in which the players could construct military buildings)?

And what about other forms of automated description generation that might well end up creating identical rooms (for example, a mud in which each city had literally tens of thousands of buildings)?
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