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Old 10-02-2003, 08:51 PM   #4
Anasadi
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Join Date: Sep 2002
Posts: 25
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If I may be of service -

There are no hard, fast rules for anything, including repetitive room descriptions. That said, the experience of a number of good builders has been that monotony breeds monotony, that is, overuse of repetition can quickly lead to boredom. Or worse, confusion, frustration, and the eventual loss of a player.

If it will help, come up with ten or more road room descriptions, then vary each of those descriptions to make more descriptions. As you build the road, keep in mind the environment the road is in. Imagine yourself on the road. Is the road taking you from a plain to a forest area, or vice versa? You can include these descriptions in the road. Does the surface of the road change from gravel to dirt to cement? Does the road zigzag, curve, or go straight? Can you see mountains or hills or rivers from the road? Is the road in good condition? If not, are there potholes, bumps, cracks, crevices, makeshift bridges, or anything else in the road? Off the side of the road are the grasses high or low? Are there grasses at all? What about rocks, old walls, tree stumps, maybe an interesting shrine? The list is long.

I hope this helps.

Anasadi

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Builder
Dawn of the Ages
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