Thread: Going Graphical
View Single Post
Old 10-31-2008, 10:39 PM   #24
Baram
Member
 
Baram's Avatar
 
Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
Posts: 218
Baram is on a distinguished road
Re: Going Graphical

This is actually something I've given some thought to in the past, mainly due to a blind player contacting me to find out if he would be able to play due to space being done with ASCII.

I honestly had not thought about it, but we had planned on two ways to view space. The primary way is with the ASCII map, but also a secondary method that just gave coordinates. He informed me that the coordinates system should work, but the pretty table would cause problems. Since it was fairly easy to create an alternate command (and, depending on the work involved we may just make a config option) to display the same information without the table, making it more accessible for those using screen readers. When we go into testing I plan to have him and/or another blind player in the testing phase to help adjust things to be more accessible. Obviously if doing so requires massive amounts of work it may not be possible, but if it's simply switching a comma to a couple spaces I see no reason not too.
Baram is offline   Reply With Quote