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The inevitability of GUIs in text-based mudding
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03-08-2011, 03:09 PM
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KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
Re: The inevitability of GUIs in text-based mudding
For drag and drop, and mouseclick events, you need to use hotspots:
For information on animation, see here:
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