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Old 06-17-2010, 04:41 AM   #15
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Re: Client support for graphical maps?

Agreed, I think providing a browser client for newbies is the ideal solution - this is more for established players really.

It would depend entirely on the client. What I'm showcasing here is really the power and flexibility of MUSHclient - if you want to do the same in another client (browser or otherwise), it would need to support the same sort of functionality.

I know the Maiden Desmodus browser client has a map and energy bars, but the public version of the same client (FMud) doesn't. The browser-based client I linked to earlier looks very promising in that regard, but it's not yet finished.

That may be a problem then - are you able to implement new protocols?
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