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Old 09-01-2002, 10:46 PM   #5
Robbert
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Join Date: Apr 2002
Location: #### Paso, Tx
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Actually, if being a BladeMaster on that particular MU* is anything like what it was on the one I once played, there's quite a bit of Roleplaying advice one can give.

However, as Brody said, specificity is also the key to the situation. Most viewers of TMS, most likely, would not know how to go about becoming a BladeMaster, or even what one is.

You would do well to do a search for Ganon Chelbian's (Alias name) discourse on emote combat. This was written about three years ago, and at one time was widely disseminated. It covers the broader aspects of how to truly create depth to your character with regards to combat.

Avoid cliche's. Don't be a Garet Jax, Lan Mandaragon, Garth, or someone similar who has no weaknesses, reads minds, and moves faster than quicksilver. Be surprised, lose sometimes, and remember above all else that enjoyment for you does not equate to enjoyment for others, but that it can if you all work to it. Avoid cliche's.

Did I say, avoid cliche's?

And now for the sad news: Typically, on WoT MU*s specifically, power is distributed among those who cavort the best with the Immortals. It's a tangible aspect of the game, and therefore is used as barter material. A real shame, too, because there are numerous talented roleplayers stuck in the WoT political quagmires.

--Robespierre
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