Re: may start a mud: what would you prefer?
For what it's worth, there are two basic things I've learned about building games, mostly the hard way:
1. If your goal isn't building a game that's fun for players, first and foremost, you've already failed.
2. If you don't know what's involved in building a MUD and aren't highly committed and highly motivated to making it happen, your project will never see the light of day.
Just sayin'.
Last edited by Will : 11-04-2011 at 04:10 PM.
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