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Old 08-03-2006, 09:50 AM   #10
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Yet many (most?) of todays commercial MUDs started off as hobbyest MUDs - not many people can afford to dedicate themselves full-time to a mud for a few years, with no other income, until such time that that their MUD starts paying for itself.

And if you're applying that classification to MUDs which have later turned commercial, that would mean that MUD (the game from which the entire genre draws its name) wouldn't be classified as a MUD :P

My approach is:

emote @andy looks across the dune to you, waving to you as she approaches

Which would show me:

Your character looks across the dune to Andy, waving to him as she approaches.

Without specifying a target, it'd work the same as your 'act'.

I made the same decision.  Without that, people could make it look like someone else had performed the emote.  You could colour the emoter's name differently, or place it in brackets after the emote, or do something similar, but IMO that makes the emote look ugly.

Like many things, I guess it really comes down to personal preference - where do you draw the line between added flexibility and potential abuse?  Personally I don't even let players write their own descriptions, but I know most people wouldn't take it that far...
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