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Old 12-07-2009, 10:24 AM   #9
Elvarlyn
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Join Date: Jul 2009
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Re: Looking for a mud with complex economy with crafting

In the latter stages of development, Lithmeria will, when released meet all/most of your criteria.

1. (you mention liking the idea of gathering resources for ships). That link is actually an early proof-of-concept thing that was done to get ships into the game in some form. Ships are due for a complete overhaul in the next few weeks to make sailing and fighting on one every bit as intricate as fighting on land.

2. Economy and Crafting:
Lithmeria's economy is a very complex one. Various resources are generated at different rates by various villages, mining townes and strategic points spread across the world. Control of a point by a faction leads to an influx of that material. Control of a resource node also opens up quests which can be done to increase the speed and efficiency of that nodes production. On the flipside though, the enemy factions will be able to complete quests to sabotage and inhibit a nodes efficiency.

There will also be something of a sharemarket system whereby players can purchase 'shares' in merchant houses the fortunes of which will be determined by a wide variety of world events. Guard a merchant convey from pirates and see your merchant house remain strong and lucrative...

Some links for crafting:
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3. Triggers:
Triggers will be allowed and indeed expected, though it will be possible to participate in all game activities without them to some degree. Complete automation will be against the rules and there will be a number of mechanical elements that would make it extremely difficult. One example is that unlike most other games, mobiles in Lithmeria are vulnerable to all the afflictions and attacks a player can use... and require them to be used intelligently to kill. To kill a mob you're going to have to use a series of moves, much as if you were trying to kill a player. Automation under these circumstances is possible, but not nearly as easy as simply making a trigger to swing your sword every two seconds.

4. Roleplay.
Lithmeria will be IC enforced across all but a few selected channels. Though Lithmeria will not have dedicated PvP zones, you will generally be safe from enemy faction players if you remain on your continent and avoid hot-spots. The rarest harvesting components are likely to be found either in highly contested zones or places where powerful mobiles roam the land though... so you may have to gather an expedition to protect you on your quest for super plants.

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As I said above, Lithmeria is in development (nearing the last few months 10x000 fingers crossed). Even if you're looking for something immediately playable, I hope you'll consider at least popping into the forums, checking it out and maybe giving it a try once it goes live.

Best of luck!
- Elvarlyn
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