Re: What do you do while you play a MUD?
I agree it's important to have activities that players can enjoy solo (particularly for a new mud, as if there's nobody else online when a new player connects, and they can't do anything on their own, you're going to have real trouble building up a playerbase).
However I don't like having minigames just "to occupy you while you might otherwise be idle". I find it much more effective when each minigame is added for a specific purpose (such as encouraging players to log on together at certain times of day, or giving them an alternative advancement route to hunting mobs), offers a reward that makes it worth playing, and is thematically tied into the main game in some way.
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