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Old 06-09-2013, 01:04 PM   #9
dentin
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Join Date: Apr 2008
Home MUD: Alter Aeon
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Re: Wanting to start with the basics

Based on what I've heard so far, I think your problem is overdesign. It's pretty clear that you don't know enough about the problem and/or programming language to know what's easy or hard, new and unusual versus tried or tested. You're probably not going to learn what you need to know in tidbits here and there - it will only come with experience.

You're going to make mistakes, you're going to find out that parts of your design are unimplementable, and some are simply bad ideas. But if you're actually building and testing code, you're already miles ahead of the competition: I've seen more mud projects fail due to overdesign than for any other reason. It's fun and easy to endlessly theorize about game additions and think about how awesome a given feature would be. It's quite another to actually implement that and create a functional product.

As my dad used to say when I was growing up, 'do something, even if it's wrong'. As I get older, I find that advice becoming more and more apt.

-dentin

Alter Aeon MUD
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