Which are also muds (MUSH is a derivative of TinyMUD).
Or how about the perspective of an HnS player:
In a high-quality hack and slash mud, you have to thoroughly learn the ins and outs of the game, and constantly keep up-to-date with the latest changes to the mud in order to successfully compete with other players who are doing the same. Furthermore, in an HnS mud which uses clan systems you're playing someone who other people may very well depend on. Therefore you have to invest more.
For an RPI it's whenever you feel like logging in. It requires no more investment than a talker or going down the pub for a chat.
But you need to see the bigger picture. As I said before, neither are inherently more or less involved or invested, that fact depends entirely on the players and the mud in question.
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