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Old 04-16-2005, 11:35 AM   #1
Raewyn
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Join Date: Feb 2005
Location: Chicago, Illinois
Posts: 8
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Hello TMS members,

If one is going to host a MUD using their own server, will players experience a grand amount of latency if the game engine, the website and e-mail server are all running on the same machine? Would it be wiser to have two servers and split the load in that manner?

What about security issues?

I ask because I am not entirely sure how many CPU cycles and bandwidth are consumed when running a game engine.
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