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Old 05-13-2008, 01:08 PM   #22
Threshold
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Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Re: Quick, short descriptions

The issue of brand name usage comes up a lot on MMOs that want to make use of paid advertising as a way to generate revenue. Anarchy Online, Hellgate:London (not really an MMO), and (soon) City of Heroes are some modern games that have done this. They have modern or futuristic settings which makes it easier for them.

In discussions I read on the topic, many players expressed the opinion that in modern settings, it is sometimes more jarring to *NOT* see brand name products. In a lot of respects, I agree with this view. I remember 10, 20 years ago you would almost never see brand name products on movies or TV shows. If someone had a can of beer, it would say "BEER" in big letters on the can. That always looked ridiculous to me. Now that product placement has become the rule rather than the exception, I think it actually makes the movie and TV worlds seem more real and alive.

If someone's game setting does not lend itself to our RL brands, I think it might still be a good idea to invent brands for your world. Obviously, it depends on your setting, the literacy or worldliness of your game's characters, etc. But it is definitely something to consider. Brand recognition has a deep, emotional power, which is why advertisers fight so hard to create it.
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