Re: Looking for builders and administrators
Yeah, not a problem. We just love talking about these things. It was difficult to keep my reply's so short. I'm the long winded one of the bunch. =) Actually, we did get a chance to evaluate other scripting aproaches shortly there after we first tested ours. There are some similarities with ROMs more so then DG. If memory serves, there were very little "looping" approaches in ROMs mud progs. At least, compared to our approach. Nesting issues are a little different, and we have a lot of commands that can work on a group && individually. We have a few errors and bugs to work out though. Honestly, until recently it was quite cumbersome to write a BFUNC. Either in text format or in the editor. It almost made us abandon the whole thing, or at least wait until the graphical editor was on board. We are currently testing out a fix for that. Which is working nicely so far. Another thing we've got to fix/figure out is that we still allow a possibility for infinate loops, and really when we designed the thing, we didn't handle NULL cases very well. Where as Mobprog seemed to handle those situations better. But it's development process.
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