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Old 09-18-2002, 07:03 AM   #4
Blobule
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Join Date: Jul 2002
Location: Canada
Posts: 17
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That's a pretty good point about the mapping interaction.
Currently my builder supports an mapping feature to generate
a map of the area; however, as we are all aware DIKU and
most muds don't have a coordinate system for room placement
and so automatic mapping systems often make assumptions and
concessions as to where a room should be drawn, especially
when in 3D the room collides with another. To solve this
I've been considering using the auto-mapper to convert all
my area files over to a 3D coordinate system. This shouldn't
be hard since I did the work some time ago to switch my mud
over to an XML database and have a DIKU to CarnageXML
converter. That in mind though, anything made in my web
builder is immediately loadable on the test port, which to
some degree solves the wander issue. Thanks for the
feedback.
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