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Old 12-13-2005, 10:06 PM   #43
Alexander Tau
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Join Date: Apr 2002
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I have to say Noodles that some of the things you would like to see have always been passions of mine as well. I like games where there are interlocking layers of simulation for the players to push and pull against.

But I also agree with KaVir that many times people who try to really take new ideas to the extremes quite often never finish what they start. My approach to this problem is to work with existing code to a degree, but then extend it as far as I reasonably can.

So in my new game it is quite likely there will be 'Rooms' but since they will also have coordinates. So instead of just typeing the exit name and leaving the room, it will start you walking. When you reach the exit it will preform it's normal function and move you to the next location.

For outside areas however I plan to bypass the exit system completely and do exit transitions on the fly based on coordinates.

I like the overall simulations model because it naturally creates systems that react to player actions without the need for a lot of specific code. If supply and demand controls the prices of resources then when someone starts to buy a lot of something the price will go up. I see it as providing the tools of the real world so that players, and GameMasters, can spin stories that have a real impact on the Universe.

If a Colony, or Village, makes money on a daily basis because of specific actions of the NPCs that live there you create such a system. If someone can kill, or just get in the way of whatever the Villagers have to do, they have a way to put pressure on the Colony/Village/City/Castle. The Village in turn must try to protect it's citizens. If a single NPC can become really important, say the one person who really keeps something vital going, then all sorts of things can just naturally happen.

It does not require the help of a GameMaster for someone to consider, and attempt, a kidnapping of this important NPC. The players of a Colony will have to attempt to get this NPC back. Not a Gamemaster set-up, a natural part of the environment.



A.T
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