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Old 05-14-2009, 10:44 PM   #6
gruevy
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Join Date: Apr 2009
Posts: 17
gruevy is an unknown quantity at this point
Re: Single User Dungeon

found someone elses that ran on a ti-83 then.

Take a look at nethack. Every interaction between every object has been thought of. It's a masterpiece of design, really. I want a game that does that. What happens when you cast fireball in a forest? What happens to your inventory if you fall into water? All of this could be scripted by someone clever who had plenty of time, but try shooting something in a graphical game that wasn't programmed in to be damaged. That's what I'm talking about. I want a text rpg that has the basic design principle of elder scrolls games (big story, lots of side quests and exploration) that keeps track of everything meaningful you do, and changes the game based around it. Playing with each class changes the game tremendously. Would a mage and a thief solve a problem the same way? What happens when you add dialogue choices to quest givers? You get a huge, awesome freaking game, is what.
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