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Old 06-03-2013, 11:30 AM   #7
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Looking for a MUD

Hello there Ymar,

I would recommend for the following reasons:

1. Different societies that you can create in and different styles of creating so you can tailor your character.

2. Excellent creation process with a community of staff, guides, and players who wil assist you as you begin your development OR a creation process with no assistance for the hard core roleplayer who wants to do it on their own. You have both options but I would suggest the easier assisted option when you get in creation (it's called joining in the Kingdom).

3. Large community of players (over 100) so you can be involved in multiple areas of intrique.

4. Impossible to "win" the game as it is forever growing and has so many options you will forever be able to find new things to learn.

5. Numerous guilds to choose from with a variety of different powers and commands to learn.

6. Two specific guilds that are mostly for roleplay and creation so you can make items and work with the economy more than just adventure. You have the ability to create, fish, game hunt (trapping), farm, etc.

7. Modifiable houses that give you a sense of ownership within areas of the game.

8. Incredible shipping/ocean experience. You can buy a variety of ships that sail the large ocean masses, explore islands, fight pirates, hunt whales and other ocean life. These ships have different styles of sailing abilities and weapons as well.

9. Roleplay is enforced so you get to invest your character with full roleplay that can be intriquing, fun, and intense.

10. Religions that have purpose and storyline for a rich background.

These are the things that might be attractive to you in this game. I would also recommend as an alternative place to play as it is also very robust and full of exciting options. Be warned, both of these games are roleplay enforced and have the added fear of possible pk. The nice side of that is that you must have roleplay reasons to pk another character so if you do not roleplay yourself into conflict, you are likely very safe from such (at least if you start in the Kingdom on Ateraan).

Good luck with your search!
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