Well, if we're going to be counting generated rooms as rooms, there's little point in having the info on muds here list room count. Apparently over 10k rooms makes you huge, but it's easy as pie to have billions of rooms. All we have to do, for instance, is do up a graphical map and then run it through a converter to generate as many grid-based rooms as we want. In fact, it takes no more effort to generate a billion rooms than it does to generate a thousand. Just change the scale of the grid so that it's more rooms to the mile or kilometer. That forest that had 100 rooms now has a million, without anything having changed about it but the scale of the individual rooms.
--matt
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