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Old 08-22-2006, 08:12 AM   #3
Toraux
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Join Date: Nov 2005
Posts: 11
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The mud im currently developing works on that principle.  I have a large grid where I can place rooms (and a system to let me place rooms at x,y,z coordinates off of the normal grid and link rooms to them).  Unfortunately my code will probably not be released to the public, but im sure other muds use similar systems.
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