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Old 08-13-2005, 04:21 AM   #45
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
That is one aspect of the game world I play in that on one hand I like, since I don't lose anything but some exp. **But** I also planned to feed into the journal I started writing bits about the consequences. I even have notes on it, like some players visiting the necromacer to change they race and skills so much they become addicted to it, or that you can tell those that have died a lot by how they look somehow thin and drained. Since the premise of the game is a sort of continous war with external forces, some areas are free for alls, where you can kill anyone at all, the whole game is filled with various lesser evils that have gotten past the barrier around the island and set up shop, etc., it seemed reasonable.

Sadly, this is another reason why RP has never taken off. While one brief attempt at a contest to fill in some of the history did happen, (it had only three entries and I can say with some confidence that mine was the only one that seemed to take it seriously and didn't suck. And that *isn't* tooting my own horn. They where that bad.) it ended when someone realized a wizard was already working on fleshing out the history. Or is supposed to be anyway.... There is no structure to the overall world, no means to give player input to the guy working on it, etc. So, no real 'base' for any sort of RP. Anything we do make up, may be completely erased by the single act of the Wizard doing the revamp posting the new history, which might happen tomarrow, next week, next year or next century, for all even most of the staff knows. Its a screwed up way to run a game, but its 'still' better than the prior admin, half of which burned out and retired, after firing the other half that where cheating and breaking rules (or pretty close anyway).

Point is, I tend to agree. Some 'real' difference needs to be made by reincarnation or resurrection. Means should exist to counteract this, maybe, but be hard to achieve (yet still achievable, even if you pick some horrible combo like Kitsune Cleric/Healer/Druid, which a) has only 'above average'' wis and int, b) horrible con and c) is better at being and assassin, which I felt was an insult to the species, than any of the three classes. Worse, the classes themselves are individually horrible and together only become survivable, unless you have alignment bonuses, really high wis bonuses, better con, etc. That's another big issue, at least in H&S. Roles often amount to, "Gee, your support staff right? I mean what *can* a healer actually kill? For that matter, how many undead are 'really' around for a cleric? And druids are good for what again?" lol Full RP type systems are better in that one respect, since their is no special quests for class X, special monsters for those with abilities like Y, etc., thus its more balanced. But as someone else pointed out, all too often it means you massacring the local village, because a **true** RP mud isn't likely to have a huge red dragon, with magic, more hitpoints than most of the wizard staff combined, and which takes 8-10 hours of straight fighting to kill (assuming you can find enough insane people to even try). You would think someone could find a decent balance between the two extremes...
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