Re: Help With MUD Design In C
You've got your mind in the right place, but goto blocks are not recommended at all. Ever.
The first game I wrote was an interactive fiction game in a Borland C compiler on a very very old Pentium. I remember several methods at the time, the most popular one being something like this:
typedef struct {
int roomId;
char *shortDescription;
char *longDescription;
} room_t;
Then I created a bunch of room_t's based on the contents of some text files, each of which were named according to where they were on a 2d map. For example: imagine a 2d array of int variables, and then a folder of text files called x_y.txt.
I hope that helps with some of this.
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