Thread: Crafting muds?
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Old 08-09-2010, 11:49 PM   #10
Ghostcat
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Join Date: Mar 2010
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Post Re: Crafting muds?

Well, ok.

I have several things I dislike about New Worlds, not all of which have to do with the game itself, but my preferences instead.

Crafting is mostly limited to items that have little lasting effect, beyond slight magic effects from food/flowers.
(The totally custom clothing and descriptions are probably the best part)

I dislike how there's a monopoly on classes by the permanent Guilds. You can't just strike out and make your own guild of like-minded fellows; can't be a fighter in the north without also being a guard, etc. A lot of RP is forced upon you by your choice of guilds. The only independent Guild is seriously handicapped to compensate for the freedom it offers. What if I wanted to RP a roving swordsman, or a tinker who dabbles in potion-making? You just can't do it within the bounds of the guilds.

Money is both easy, and boring, to get (once you get past the initial, poor, stage).
-----------------------
Set traps
Wait 6 minutes
Get crabs
Wait 6 minutes
Get crabs
.
.
.
Traps wash away
Sell Crabs
-----------------------
You get the idea.

As far as I can tell, there's an utter lack of variety in weapons and armour. I can count on one hand the number of weapons I saw in use. As far as I can tell, there are only two kinds of boots. As a matter of fact, it's general practice to completely ignore a persons equipped armor and weapons, beyond an acknowledgment that a piece of armor in the proper place will prevent your dangley bits from being seen.

Beyond that, a full set of gear is impossible to acquire for a low level player. At the bare minimum you need OOC knowledge to even know what particular mob carries each piece. There's no place to simply buy your gear.
As a result, low level players rely on the largesse of the higher-leveled players to properly fight things.

I work at night, and am offline on weekends, so I play at odd times. As a result, I could never find anyone to properly RP or hunt with. I admit that being something other than a low level Rogue might have helped with this.

The main city is rather small. (personal preference here {then again, isn't this whole thing?})

It's against the rules to even hint that a trap may be ahead, if the person you're with has never seen it before. This seems like a rather OORP restriction that is unrealistic in-RP. (Who wouldn't warn a buddy that something might kill them?) Similarly, talking about anything related to the game mechanics is against the rules, even in OORP channels.

Dying.
Dying.
Seriously, Dying. Not only do you lose all your stuff, but you forget everyone you know. In addition, you're forced to wander around in a daze to be properly in-RP. The reduction in skills is also irritating, as they cost exp and a lot of money to train back up. The RP is the only part i don't mind, except that half the players seem to ignore it. You see people up and chatting about their deaths (and begging people to get what little remains of their possessions) not 2 minutes after they happen.

Meh, that's all I can think of off of the top of my head.

So you see, New worlds just isn't for me.
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