Re: Do MUDs need to be "brought into the 21st century"
I can't imagine a conventional MUD world visualized with a roguelike tileset. Seems like you'll need to have a co-ordinate based world with collision detection. You also can't have an arbitrary number of entities in one "place". At that point, I'm tempted to say what other people have been saying, that you may as well write a different kind of server.
|