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Old 07-10-2002, 10:43 PM   #4
Sainos
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Join Date: Apr 2002
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I don't think a text-based game would ever get to the point where a GUI game can be as far as distance attacks. They're restricted to a certain number of directions, for one: most use the four cardinal directions, up, and down. There's no sense of speed in most codebases: ie, you move as fast as you type a direction. There are some well-done (::nudge TI: implementations of character speed that make it very possible to play a fleet archer and outrun your opponents as you fill them full of projectiles. Other than these, though, the closing-on-the-archer concept is pretty hard to get away from, even when you extend range to greater than 1 room.

Automappers exist for some MUDs that show you the terrain of the area as you move, and creatures that exist near you. But this and character speed are just facets of what you enjoy about MMORPGs' range systems, and I'm of the opinion that duplicating it won't happen.
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