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Old 03-01-2013, 01:33 PM   #29
dark acacia
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Join Date: Dec 2012
Posts: 263
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Re: So what advantage does the three post rule actually offer?

I've seen MU* with table-rooms for a private conversation, and an inn with a bar room, a cafe room, and a lounge. One MU* had a town square with nine rooms, and there was a system of fountains with the major fountain in the center room and a small fountain in each of the other eight (so you could get free water in each room), and all nine rooms also had benches. Since this game featured eight movement directions (plus up and down), you could peer into other rooms to see who was where.

In these games people took the initiative on their own to move sidebar conversations into one of these alternatives to avoid the issue of people speaking over each other in the same room. It's not so much of a problem in the field when groups tend to be small and intimate.
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