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Old 02-26-2013, 07:46 AM   #4
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: So what advantage does the three post rule actually offer?

I think you're confusing game styles. RPIs are not turn-based. Your last paragraph indicates that you've played tried several RPIs - but there aren't several RPIs. There are only a few in existence. I think at last count, there were 5. RPI is an actual game designation - not a description of a type of roleplay. Although it doesn't identify a codebase, it does identify specific criteria; turn-based roleplay is not among that list of criteria.

Also, RPIs have no levels, death is permanent, and you don't kill mobs just because mobs exist. You kill mobs only if your character has some need to kill them. Such as - he's a hunter gathering skins for his crafting girlfriend. Or he's a paid mercenary escorting a group through dangerous terrain and protects them from the aggressive mobs that get in their way. Or you're learning how to kill creatures for those types of reasons, and need something to practice on, so you kill some less dangerous things, and sell their skins and meat and body parts in the markets, which gives you coin to afford food and water so you can continue thriving and ultimately achieve your goal.

In other words, the code exists so that players can work their characters into believable in-character goals; not so that characters can level up or get RPPs or stat boosts.

So if what you've been trying doesn't sound much like what I've described above, you've been mistaking RPIs for something else, which might be why some folks here who -would- normally respond, are probably just scratching their heads wondering what you're talking about.
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