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Old 10-03-2003, 10:59 AM   #7
jornel
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Join Date: Sep 2002
Location: Canada
Posts: 73
jornel is on a distinguished road
On our mud (as on other muds, no doubt) there are a several long roads winding through and linking areas. However, by graduating minor differences in the terrain, pointing out differences in the details of things a traveller would see, both up close and far away (and tossing in the occasional secret exit to a hidden off-road area) keeps things from being boring.

A good rule to remember is, if the builder feels bored when writing it, so will the player feel when reading it. So when building so-called 'boring' sections, take frequent breaks, do something else, but always come back to it with fresh ideas, you'll soon discover that you fill up the space and sometimes even WANT just a few more in-between rooms just to add one more thing.

To see a good example of what I mean, [plug]come visit our mud at [/plug], head north from the guildmaster to town square (where the minstrel is) and then walk in a generally east-ish direction. Keep doing it (you can go for quite some way) See how many times the 'mood' of the road changes. Even roads CAN be interesting!
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