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Old 10-08-2007, 06:20 PM   #9
chaosprime
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Join Date: Jul 2007
Home MUD: Lost Souls
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Post Re: Diminishing returns formula

Sure, no question. That's the main reason I put this one together: because the more typical, simpler logarithmic formulae were way too harsh.

Whether this formula is going to be what you want depends on context -- I use several others in different situations, just this is the one that turned out to be useful far more often than the rest -- and design style. I prefer to have development scales relatively open-ended, but with braking factors like this formula in them to reduce the amount of insanity you easily wind up with. If one is comfortable with things like that example from EVE, of just saying "there are five skill levels, that's it", this sort of thing is probably less crucial, I imagine.
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