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Old 10-08-2009, 04:19 PM   #98
Nymeria
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Re: From MUDs to MUSHes: FAQs, etc for the players

Mud Dungeneer,

I agree, presenting information in an easily accessible way is crucial. What I've struggled with, and continue to struggle with, is selection of information. When you have an information-heavy game, what do you give players first? Ideally, I guess you structure everything from low to high detail. So that when someone starts out, they can get what they need in an overview, and then they can look a little deeper and get the same information in a more comprehensive format.

I am not sure I've quite succeeded with that myself, I think a lot of the time people are confronted with too much information too soon, but it is always a work in progress.

Milawe,

Some interesting points to consider, definitely. Especially given your experience of players that play both MUSHes and MUDs.

KaVir,

Thank you, that's a very nice break down. Though in itself, I guess it doesn't really say much about what you can expect from the different codebases, except possibly that the more closely related are more likely to have things in common than those further apart. But as a basis for further analysis, its very helpful as a reference.
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