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Old 08-14-2012, 11:27 AM   #5
southpointingchariot
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Re: Player-Based MUDs?

You are correct - I'm not asking for a place where I build the code, but where the system is focused on organic player-driven mechanics. I understand that this of course means that institutions will already be built to fill this hole - I am comfortable with this.

Your directions are helpful - as I am unfamiliar with the current landscape, is there a particular MUD or small set of MUDs which embodies this concept best at a relatively high level of quality?
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