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Old 03-02-2006, 10:08 PM   #4
Earthmother
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Join Date: Mar 2003
Home MUD: GateWay MUD
Posts: 68
Earthmother is on a distinguished road
HEY! Omgosh! Come Try GateWay!

Ok, so, some guilds are kinda scant in the 'deep combat' department, so.. try for a spellcaster or a spell/melee combo guild. (For advanced mudders, I recommend DW's for pure spells and Vikings for melee mental concentration.)

Our quests are hardcoded, and they repop as they repop... most respawns on GW are under an hour, because we are basically Hack and Slash.

Role play is optional: if you want to be in character... go for it! If you stick to your guns, we accomodate that. If you prefer to phase in and out of RP, we're all about that. (We love our global channels.)

As for a rich world: we've got it. Allegedly around 20k rooms worth of both riches and death. GateWay is about EXPLORATION. It's not just about leveling. In fact, it is really very *little* about leveling, because... leveling comes pretty automatically.

We're different than most MU*s out there. At first, some people find us limiting, because your character is given skills by the guild you choose, rather than being fully customizable. Make no mistake, however; the world itself is the game. Your character becomes a part of a long tradition once you guild up, and start fulfilling your destiny.

You can drop in anytime, and so long as you've liquidated your assets before logout, you will be just as you left yourself. You will always log in to the GateWay room, and you will have to equip every day. This is a GOOD thing, because that's where your leveling comes in. And, at first, there is a) plenty of equipment in Contar's Newbie Chest, b) plenty of eq to kill for in the numerous Newbie areas, and c) players who are willing to show off by equipping you for a session or two.

I heartily invite you to check it out, if you are looking for a different mudding experience. It *will* be different than what you are used to... but it's a great diversion with a long history and a place for you.
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