By that method you would spend the most time describing open plains, forests, oceans, etc. Hidden rooms would be barely described at all.
A better estimate might be the average value of objects transacted in a room per visit. A person dying would count as the transaction of all the objects on their possession. This estimate would not count the transaction of dialogue or emotes, for in rooms with a lot of roleplay, the dialogue and emotes themselves act as the description of the most important things in the room.
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