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Old 08-15-2012, 10:58 AM   #19
Guardian
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Join Date: Aug 2012
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Re: Crafting: How does it work at your favorite game?

I'm gonna jump right in and crash the fantasy MU* party.

I GM on a cyberpunk MOO. The way "crafting" works is very different depending on what precisely you're trying to "craft."

As one might expect from a post-modern setting, crafting from scratch is pretty limited - after all, most things are available in shops.

There *is* clothing crafting, in which you buy material and use verbs on the material to set all the messages for a given piece of clothing - the best tailors are usually the best writers as well. There is a skill associated to finalizing a piece of clothing which determines the end coded value of a piece of clothing, based on the skill, the area covered and the type of material used.

Likewise, you also have tattooing, which uses a tattoo gun - again, the best tattoo artists are typically the best writers. Skill determines character count of the tattoo as well as how long it takes to apply.

You have surgery, which requires various tools. How is this "crafting" you may ask? Typically surgeons install cyberware and nanogenics in players - the surgeon could be said to be 'crafting' a cyborg.

Then you have the in-game internet, which works by virtue of the web I/O code in place. Hackers/programmers can build what we call grid nodes (web pages) for businesses and individuals, again based on their skills. Skilled hackers can take over grid nodes to spread their own message, for money or just out of enmity.

Gunsmiths can craft ammunition using a reloading bench and also modify firearms with modifications like barrel extensions, scopes, LAMs, suppressors and so on. They can also maintain and repair dirty/jammed firearms.

Chemists can craft different types of drugs using various types of lab equipment (and yeah, we do have a couple of Breaking Bad fans really making the most of it..) - labs need to be tended on a schedule to avoid ruining the current batch.

There's device modification - that is to say, soldering mod chips to and/or hacking devices for additional functionality.

There are also security systems - camera and sensor networks - that a security technician can put together and this stuff can be linked to cybernetics as well.

Then you have car and aerodyne mechanics, who can both repair vehicles and improve their performance with aftermarket parts.

And there's also explosives crafting from everyday objects - pipe bombs, incindiaries, and so on.
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