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Old 08-02-2006, 03:15 PM   #68
cratylus
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Join Date: Feb 2006
Posts: 153
cratylus is an unknown quantity at this point
I don't think it's yet been argued that Medievia's
class system is technically superior to the class systems
found on other muds.

So far, nobody's said the 4 are any great shakes.

Until they do, it is an entirely reasonable premise that Medievia's
classes aren't that different from those found elsewhere,
and since they're fewer in number, they provide less
variety. If that is so, and Medievia's content is otherwise
as mediocre as has been suggested here, then the number
of classes is an obvious "feature" to be examined in
the context of the most detailed game in human history.

I don't remember saying that all muds with more classes
are better than all muds with fewer. Your Go comparison
is called a "straw man argument", where you set up
something you wish I'd said so you could argue against it.

My position is that Medievia's 4 classes and 1 race,
as I understand them from the posts so far, limit the
player experience. You're suggesting Medievia *could* be
equivalent in depth to 1,000 mud-depth-units
(perhaps 4,000?), despite the classes. Fine.
But I haven't heard that seriously argued here. What I've
gathered is that Medievia is so-so. And given that, the
number of classes is an entirely valid component of the
measure of available variety.

-Crat
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