View Single Post
Old 03-27-2003, 12:18 AM   #1
smadronia
Member
 
Join Date: Apr 2002
Location: Coeur d'Alene, ID
Posts: 65
smadronia is on a distinguished road
Send a message via ICQ to smadronia
For those muds with a limit on levels, how do you keep your players from getting bored and either leaving or causing problems?

Many muds have a top level, and once that's gained there's not a whole lot left to do. Players gain that level, get bored sitting around, and then they'll create anohter character to level and get bored with, or start causing trouble, or leave. How do you prevent that?

I play on a mud where this is common, someone with a lot of time on their hands can level up and remort a character in a couple months. A heroing system slows them down a little, but once they're at the top all they can do is automated questing, which bores a lot of people.

Some people say to introduce a remorting system of some kind is an answer, other say more areas, or questing. Others still say take out the level cap and let people just keep going. What else is there out there?
smadronia is offline   Reply With Quote