View Single Post
Old 05-14-2009, 10:32 PM   #2
Mabus
Member
 
Join Date: Jan 2006
Posts: 213
Mabus is on a distinguished road
Re: Nerf, or buff something else

If you state that a "skill or spell" is "overpowered", doesn't that mean that it should have less power to be of a proper level of power?

No matter how some players may view a modification of a skill it is hardly ever as easy as "nerf or buff".

And (most) coders (at least the ones I know) do not modify down a skill in a game that has players without considering the impact on all the players (in a general sense), not just the ones that may have the particular skill. And believe it or not, we do not like to negatively impact a player's game-play as much as some players would like you to believe.

I know I have spreadsheets of damage per time, risk factors and usage costs for each set of combat skills. Utility skills and combat-assistance skills also need to be considered.

If only it was as easy as "nerf or buff". But it may seem like that from the outside.
Mabus is offline   Reply With Quote