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Old 07-26-2002, 10:51 AM   #4
Brianna
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Join Date: Apr 2002
Location: Bel Air, MD USA
Posts: 81
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Unhappy

I agree that a blend of good "newbie" areas as well as good hero areas are needed if a mud is going to last. I know on the mud I am head builder on I want to present challenges to all levels of players and have some builders working on newbie areas others in the mid range and couple on hero areas as well.

If a player leaves simply because stock areas are in place. What of the muds that are just starting and working with a good team of builders to develop original areas to replace the stock ones. This will not happen overnight, Since deciding to leave without giving the mud a chance will you come back in a few months to see if anything has changed?

Sorry to stray from topic but I have been wondering about those who post that if they see stock areas they leave immediately. While I realize stock areas are overused and passe, it takes time to develop areas to replace them.
Do you come back in a few months to see if things have changed? or just move on become an "elitist" type player that won't see the forest for the trees?
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