Re: Graphic Maps
It reminds me abit of the discussions about the casual player. Those discussion seem to just keep decrease how much a casual player should need to play a game.
While a Java client on the website of a MUD is nice, the absence of one doesn't mean it stops players from playing the game. If you look at e.g FilePlanet there's a lot of very large downloads for mmrpg clients avaible there.
Eventually most MUD players will (in my opinion) want a client they can download. There are many benefits from such a client. For example in cMUD you can make maps, triggers and have those settings stored on your own computer. The data is private and it isn't there for the MUD admins to look at. Some of the clients support more secure communication as well with builtin chat clients that doesn't go through the MUD server.
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